PLAYER-FOCUSED
AUDIO DESIGN

Award-Winning Sound Design for Video Game Experiences

We don't just make sounds — we design how sound behaves in the game

20+
Years Experience
A–AAA
Studio Range
2023
Founded

Featured Work — Game Sound Design Projects

Destiny Rising — Palm Tree Audio for NetEase Games

NetEase Games · Mobile Sound Design

DESTINY:
RISING

NetEase Games · Mobile Sound Design

DESTINY:
RISING

Mobile game sound design for NetEase's Destiny universe — full interactive audio implementation using mobile-optimised pipelines.

No Rest for the Wicked — Palm Tree Audio for Moon Studios

Moon Studios · Additional Sound Design

NO REST FOR
THE WICKED

Moon Studios · Additional Sound Design

NO REST FOR
THE WICKED

Visceral combat audio and creature sound design crafted to match the game's striking hand-painted visual identity.

Destiny 2 Renegades — Palm Tree Audio for Bungie

Bungie · Sound Design

DESTINY 2
RENEGADES

Bungie · Sound Design

DESTINY 2
RENEGADES

Weapon sound design, combatant abilities, and microtransaction content including emotes.

Avatar: Frontiers of Pandora — Palm Tree Audio for Ubisoft Massive

Ubisoft / Massive Entertainment · Audio Supervision

AVATAR:
FRONTIERS OF PANDORA

Ubisoft / Massive Entertainment · Audio Supervision

AVATAR:
FRONTIERS OF PANDORA

Audio supervision for James Cameron's Avatar universe. Led cross-studio collaboration on gameplay beats, environmental audio, and Wwise integration.

Far Cry 6 — Palm Tree Audio for Ubisoft Toronto

Ubisoft Toronto · Co-Audio Direction

FAR CRY 6

Ubisoft Toronto · Co-Audio Direction

FAR CRY 6

Co-audio direction and sound design for the Special Operations DLC. Oversaw audio systems, environmental design, and implementation workflows.

Destiny 2: The Final Shape — Palm Tree Audio for Bungie

Bungie · Sound Design

DESTINY 2
THE FINAL SHAPE

Bungie · Sound Design

DESTINY 2
THE FINAL SHAPE

Weapon sound design, combatant abilities, and microtransaction content including emotes.

IRE: A Prologue — Palm Tree Audio for Probably Monsters

Probably Monsters · Sound Design

IRE:
A PROLOGUE

Probably Monsters · Sound Design

IRE:
A PROLOGUE

Original creature vocalisation, horror atmospheric audio, and interactive sound design for a next-generation horror experience.

Destiny 2 — Palm Tree Audio for Bungie

Bungie · Lead Sound Designer

DESTINY 2

Bungie · Lead Sound Designer

DESTINY 2

Award-nominated sound design across multiple major expansions. Recognised by GANG, MPSE, DICE, and NAMM TEC Awards.

The Order: 1886 — Palm Tree Audio for Ready at Dawn

Ready at Dawn · Audio Direction & Sound Design

THE ORDER:
1886

Ready at Dawn · Audio Direction & Sound Design

THE ORDER:
1886

Full audio direction and cinematic sound design for the award-winning Victorian-era action-adventure. Signature weapon audio, Foley systems, and immersive environmental design.

Lone Echo — Palm Tree Audio for Ready at Dawn and Oculus Studios

Ready at Dawn / Oculus Studios · VR Sound Design

LONE ECHO

Ready at Dawn / Oculus Studios · VR Sound Design

LONE ECHO

Spatial audio design for the acclaimed zero-gravity VR experience. Immersive environmental soundscapes and bespoke spatial audio systems.

Deformers — Palm Tree Audio for Ready at Dawn Studios

Ready at Dawn Studios · Sound Design

DEFORMERS

Ready at Dawn Studios · Sound Design

DEFORMERS

Crafting distinctive audio identities for each character alongside dynamic movement and ability sounds.

Hitman: Absolution — Palm Tree Audio for IO Interactive

IO Interactive · Sound Design

HITMAN:
ABSOLUTION

IO Interactive · Sound Design

HITMAN:
ABSOLUTION

Tension-driven audio systems, weapon signature design, and dynamic audio responding to player stealth and combat states.

Destiny 2: Warmind — Palm Tree Audio for Bungie

Bungie · Sound Design

DESTINY 2
WARMIND

Bungie · Sound Design

DESTINY 2
WARMIND

Sound design for Destiny 2's Warmind expansion — weapons, Hive enemies, and the icy environments of Rasputin's arctic stronghold on Mars.

Destiny 2: Forsaken — Palm Tree Audio for Bungie

Bungie · Sound Design

DESTINY 2
FORSAKEN

Bungie · Sound Design

DESTINY 2
FORSAKEN

Sound design for one of Destiny 2's most critically acclaimed expansions — weapons, enemy archetypes, and the atmospheric audio of the Tangled Shore and Dreaming City.

Destiny 2: Shadowkeep — Palm Tree Audio for Bungie

Bungie · Sound Design

DESTINY 2
SHADOWKEEP

Bungie · Sound Design

DESTINY 2
SHADOWKEEP

Hive creature vocalisation, Nightmare enemy audio, and the oppressive environmental soundscapes of the Moon — one of Destiny 2's most atmospheric expansions.

Destiny 2: The Witch Queen — Palm Tree Audio for Bungie

Bungie · Sound Design

DESTINY 2
THE WITCH QUEEN

Bungie · Sound Design

DESTINY 2
THE WITCH QUEEN

Sound design across weapons, Hive Guardians, and the Throne World environments for Destiny 2's award-winning expansion.

BattleBlock Theater — Palm Tree Audio for The Behemoth

THE BEHEMOTH

BATTLEBLOCK
THEATER

THE BEHEMOTH

BATTLEBLOCK
THEATER

Sound design for gameplay and cutscenes.

MISSION

Our mission is to elevate gameplay through precision audio craftsmanship — delivering original, emotionally resonant sound design that serves the player experience first, regardless of project size. In an era of AI-generated content, we double down on authenticity and originality: every sound is intentionally crafted, not generated.

STUDIO

Palm Tree Audio is a specialist game sound design studio delivering premium audio for console, PC, and mobile games — from first-time indie teams to the world's largest publishers. We bring major-studio craft and experience to every project, whatever its scale. Founded in 2023 by Carsten Rojahn — a veteran audio director with over 20 years of experience.

APPROACH

We exclusively produce custom, original sound design — ensuring every game receives a unique sonic identity, whether it's a two-person indie or a multi-studio co-production. Advanced expertise in Wwise, MetaSound, Unreal Engine, and in-house engines means seamless delivery from concept through to implementation.

COLLABORATION

Palm Tree Audio embeds as a collaborative partner within your team — adapting to your pipeline, your tools, and your production culture. Whether you're a solo developer, a growing AA studio, or a major publisher, we scale our process to fit yours. This approach has earned multiple industry nominations: GANG, MPSE, DICE, and NAMM TEC Awards.

COMBAT & WEAPON SYSTEMS

Player-focused combat audio delivering visceral feedback and emotional impact. Weapon signature design and scalable audio systems built to work within your production constraints — from lean indie builds to full-scale console releases.

CHARACTER & CREATURE DESIGN

Detailed Foley work, movement systems, and original creature vocalisation. Cinematic sound design for believable, memorable characters across genres and platforms.

ENVIRONMENTAL & SYSTEMIC AUDIO

Rich, believable worlds through layered environmental design and complex systemic audio architecture. Interactive audio that reacts intelligently to gameplay state and player behaviour.

WWISE & UNREAL ENGINE AUDIO

Advanced middleware integration and performance optimisation — Wwise, Unreal Engine MetaSound, and bespoke interactive audio pipelines. Whether you need full implementation or consultancy support for your own team, we adapt to what you need.

ORIGINAL AUDIO

Custom sound design libraries built from worldwide field recording sessions. Every asset is original — guaranteeing a unique sonic identity for every project.

AUDIO DIRECTION

Strategic audio direction, creative vision development, and flexible co-development. Experienced leadership for teams of any size — from guiding a solo developer's audio vision to leading audio across international co-development pipelines.

Palm Tree Audio studio — listening room and screening setup

Dedicated listening room — ATMOS monitoring and large-format screen for game playback testing, playing games and cinematic reference.

Palm Tree Audio studio — main workspace

The main workspace — 5.1 Genelec monitors, four-screen setup.

Palm Tree Audio studio — Tegeler outboard rack

Outboard processing — Because AI can't touch this. Tegeler Audio Manufaktur Crème compressor and Classic Pultec EQ, alongside dual RME Fireface interfaces.

Palm Tree Audio studio — wide angle overview

Full room overview — GIK broadband panels, diffusers, and ceiling clouds for accurate, fatigue-free monitoring.

Palm Tree Audio studio — Elysia processors

Elysia rackmount processors — surgical dynamics and analogue character across the entire signal chain.

Palm Tree Audio studio — Eventide H9000R and rack infrastructure

Rack infrastructure — Eventide H9000R flagship harmoniser, firewall and Synology rackmount NAS for high-speed library asset storage.

Palm Tree Audio studio — where the mountains meet the sea

Where the mountains meet the sea — a calm, quiet and inspiring setting where technology meets nature.

Palm Tree Audio studio — 100% solar powered

100% solar powered — every monitor, processor and workstation runs on renewable energy.

Carsten — Founder & Audio Director
CARSTEN
Founder · Audio Director
Augustin — Sound Designer & Composer
AUGUSTIN
Sound Designer · Composer
Role TBA — Technical Sound Designer
TBA
Technical Sound Designer
Role TBA — Sound Designer
TBA
Sound Designer

LET'S TALK

[email protected]