PLAYER-FOCUSED
AUDIO DESIGN

Award-Nominated Sound Design for AAA Game Experiences

20+
Years Experience
AAA
Studio Calibre
2023
Founded

Featured Work — AAA & Mobile Game Sound Design Projects

NetEase Games · Mobile Sound Design

DESTINY:
RISING

Mobile game sound design for NetEase's Destiny universe — full interactive audio implementation using mobile-optimised pipelines to deliver AAA-quality audio on handheld platforms.

Ubisoft / Massive Entertainment · Audio Supervision

AVATAR:
FRONTIERS OF PANDORA

Audio supervision for James Cameron's Avatar universe. Led cross-studio collaboration with Massive Entertainment on gameplay beats, environmental audio, and Wwise integration.

Ubisoft Toronto · Co-Audio Direction

FAR CRY 6

Co-audio direction and sound design for the Special Operations DLC. Oversaw audio systems, environmental design, and AAA implementation workflows in close collaboration with Ubisoft Toronto's audio team.

Bungie · Sound Design

DESTINY 2

Award-nominated sound design across multiple major expansions including The Final Shape and Shadowkeep. Weapon systems, enemy encounters — recognised by GANG, MPSE, DICE, and NAMM TEC Awards.

Probably Monsters · Sound Design

IRE:
A PROLOGUE

Original creature vocalisation, horror atmospheric audio, and interactive sound design. Cinematic sound design principles applied to a next-generation horror experience.

Ready at Dawn · Audio Direction & Sound Design

THE ORDER:
1886

Full audio direction and cinematic sound design for the award-winning Victorian-era action-adventure. Tooling and audio systems, Signature weapon audio, character Foley systems, and immersive environmental design.

MISSION

Our mission is to elevate gameplay through precision audio craftsmanship — delivering original, emotionally resonant sound design built on smart systemic audio architecture that serves the player experience first.

STUDIO

Palm Tree Audio is a specialist game sound design studio delivering AAA-quality audio for console, PC, and mobile games. Founded in 2023 by Carsten Rojahn — a veteran audio director with over 20 years of AAA experience across major international studios.

APPROACH

We exclusively produce custom, original sound design ensuring every game receives a unique sonic identity. Advanced expertise in Wwise, MetaSound, and Unreal Engine, in-house engines, audio integration means seamless delivery from concept through to implementation.

COLLABORATION

Palm Tree Audio embeds as a collaborative partner within development teams, adapting to your pipeline and production culture. This approach has earned multiple industry nominations: GANG, MPSE, DICE, and NAMM TEC Awards.

01

COMBAT & WEAPON SYSTEMS

Player-focused combat audio delivering visceral feedback and emotional impact. Weapon signature design, scalable systems, and AAA interactive audio for consoles and PC game development.

02

CHARACTER & CREATURE DESIGN

Detailed Foley work, movement systems, and original creature vocalisation. Cinematic sound design for believable, memorable characters across genres and platforms.

03

ENVIRONMENTAL & SYSTEMIC AUDIO

Rich, believable worlds through layered environmental design and complex systemic audio architecture. Interactive audio that reacts intelligently to gameplay state and player behaviour.

04

WWISE & UNREAL ENGINE AUDIO

Advanced middleware integration and performance optimisation — Wwise, Unreal Engine MetaSound, and bespoke interactive audio pipelines for AAA and mobile game production.

05

ORIGINAL AUDIO

Custom sound design libraries built from worldwide field recording sessions. Every asset is original guaranteeing a unique sonic identity for every project.

06

AUDIO DIRECTION

Strategic audio direction, team collaboration, and creative vision development. Experienced leadership for international co-development teams and distributed remote production environments.

LET'S TALK

mail@palmtreeaudio.com